Kingdom Adventurers Item Effects & Stat EXP Database
Master catalog of all 102 items with citizen attribute EXP yields, Material Shop parameters, unlock ranks, consumables, and 15 permanent relics in Kingdom Adventurers.
Master catalog of all 102 items in Kingdom Adventurers, detailing citizen attribute EXP yields, shop prices, and unlock conditions.
• Citizen Training: Feeding items directly grants EXP toward specific attributes, permanently increasing combat and civil stats.
• Instant Search: Type any item name or keyword (e.g., Produce, Squid, Octopus, Candle) to quickly locate items.
• Responsive Navigation: Swipe horizontally on mobile or use mouse wheel scrolling on desktop to browse all 11 attribute columns.
📦 Real-Time Item Stats & Effects Master Database
Loading database...
💡 Citizen Growth Strategies & Relic Priorities
The Eternal Candle permanently locks a chosen resident's lifespan to infinite (∞). Lifespan deductions from natural aging or combat defeats cease completely.
Avoid wasting this item on early commoners. Prioritize top-tier S-Rank frontline warriors or endgame 2nd-generation heroes (Champion, Monarch).
Among all permanent relics, the Book of Awakening increases the maximum awakening level for all residents by +5 per level, up to a massive +30 cap.
Because a 2nd-generation child's starting attributes and growth ceiling directly scale with both parents' awakening counts, this relic is essential for late-game fog clearing and weekly conquests.
From Berries (15) up to Pineapples (125) and Fruit Baskets (150), all 10 fruit varieties exclusively pump Defense EXP.
Feeding fruits exclusively to frontline melee units like Knights, Guardians, and Berserkers rapidly builds high defense ratings, ensuring survivability during night-time monster raids.
Seafood harvests power specialized civil stats: Luck (Sea Snail 25, Shrimp 50), Brains (Clam 30, Crab 50), Talent (Mackerel 30, Squid 55), Gathering (Tuna 30, Octopus 65), Movement (Sea Bream 30), and Heart (Sea Urchin 30).
Feed Crabs to Researchers, Squid to Carpenters and Artisans, and Octopus to Gatherers to drastically speed up workshop production and technology research cycles.